Jamie Ly

Jamie Ly

Developer, student, person

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objective-c

There are 6 posts tagged objective-c.

iOS App: Bunny Matcher

Introduction I recently finished a game for iOS called Bunny Matcher. This will probably be my last iOS app for awhile, as I want to do more Android development. I’m also ramping up with my new job doing iOS development, so I get plenty of practice with Objective-C every day. Bunny Matcher has the same […]

in Software | 1,570 Words

Jumbly: A Jumble Game for iOS

I’ve been working on building my mobile development portfolio. While reviewing my repositories on GitHub, I came across a word game I wrote in ColdFusion for a presentation about Regular Expressions. I figured it might make a decent game, so I chose to implement it as my next iOS application. Jumbly is a word jumble-type […]

in Software | 269 Words

Buzzy Bingo

I was chatting with a co-worker the other day about project management, and we mentioned the prevalence of buzzwords. Then, we mentioned Buzzword Bingo, and I decided that to implement a Bingo application as an iOS app. I looked up Buzzword Bingo in the app store and only saw two implementations. I figured I’d write […]

in Software | 141 Words

Connect Four Objective-C Implementation

I’ve been doing more Objective-C development and have been looking into testing frameworks to use with my applications. One of these is called Frank. It allows for functional testing of native iOS apps via cucumber. Another testing framework I wanted to practice with is OCUnit, which is integrated into XCode. I decided to create another […]

in Programming | 98 Words

Generating offline maps for iOS applications

Introduction Recently, I had to implement an offline mapping solution for an iOS application. Here’s a walkthrough of how to do it. Summary I generated a tile database using TileMill. I used the Route-Me iOS library which provides a map view that supports offline tile sources. TileMill Actually, generation of the tile database was the […]

in Libraries | 1,142 Words

Cocos2d iOS Game: Balloon Burst

My employer gives us a week off for the holidays, so I’d been trying to decide what to do with all of the time. Although I originally didn’t want to work on any programming projects, I wound up working on a few. One of them was inspired by a play of the iOS game Train […]

in Libraries | 682 Words

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