I recently wanted to use one of the glyphs from the Font Awesome font as an icon. I didn’t have a good way to create the icon, as I couldn’t figure out which glyphs corresponded to which keys, with the FontAwesome.ttf file. The fontawesome-webfont.ttf was more straightforward, as the unicode character codes are provided in […]
There are 5 posts tagged java.
Arduino motorized cart project – Recap
I mentioned an Arduino-based motorized cart wirelessly controlled via an Android application in a previous post. This is a video of the cart in operation. This is what the app looks likes. It’s definitely no-frills. Here’s a description of how some of how to test some of the constituent programs, such as the server which […]
Android Paint Application
For our embedded systems class, we had to create a touch-based Paint application. I started out by painting circles to the canvas wherever a touch event occurred. This did not work too well because the lines were not smooth. Next, I decided to draw lines to the canvas. I sample every so often during touch […]
I wrote this Java application for our CS GUI class. The class was pretty easy, but probably because I had been doing GUI-based programming since my last co-op at Duane Morris programming with Delphi. To see the program in action without downloading the file, see the videos below: ~1 min, Full Annotations ~20sec, No annotations […]
This program was written for my first AI class at Drexel University. It features an AI opponent using the MiniMax algorithm. A Youtube video of the program in action is provided in case you do not want to download the executables: To run, download the zip file, unzip, and run: java OthelloApplication The game was […]