Kosal had a problem pausing between tweens. We went through several revisions.
First I suggesting defining the tween properties via array and using anonymous functions passed to the setTimeout function.
We found out anonymous functions were a no-go in his version of ActionScript. Then, I suggested using globals, which resulted in the following code:
// globals var g_mc, g_a, g_b, g_c; function animate () { var arr = [ // mc, slideto vars, timeout [ car, 200, 100, 1, 10 ], [dog, 200, 100, 5, 5] ]; var timeout = 0; for ( var i = 0; i &lt; arr.length; i ++ ) { var item = arr [ i ]; g_mc = item [ 0 ]; g_a = item[1]; g_b = item[2]; g_c = item[3]; timeout += item[4]; // total seconds to timeout setTimeout ( doSlide, timeout ); } } function doSlide () { g_mc.slideTo ( g_a, g_b, g_c ); } </code> That had a problem with it, as when I was visualizing the code, I forgot that the globals would always point to the last array. We finally wound up with the code below, which uses recursion instead. <code lang="actionscript"> // globals var g_index = 0, g_arr = []; function animate () { g_index = 0; g_arr = [ // mc, slideto vars, timeout [ car, 200, 100, 1, 10 ], [dog, 200, 100, 5, 5] ]; doSlide (); } function doSlide () { if ( g_index < g_arr.length ) { var item = g_arr [ g_index ]; g_mc = item [ 0 ]; g_a = item[1]; g_b = item[2]; g_c = item[3]; g_mc.slideTo ( g_a, g_b, g_c ); g_index ++; setTimeout ( doSlide, item[4] ); } }